[HEADER(is_tutorial=true, is_skippable=false, is_autoable=false)] 推拉力教学c [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [PopupDialog(dialogHead="$avatar_almond")] 哎呀,这个敌人太重了,我没办法把他拉过来。 [PopupDialog(dialogHead="$avatar_almond")] <@tu.kw>小力拖拽更适合应对<@tu.kw>重量0的敌人。 [Battle.EnsureMinSp(charId="char_236_rope", sp=100)] [InputBlocker(blockInput=true, tileX=8, tileY=2, validWidth=108, validHeight=111)] [Tutorial(tileX=8, tileY=2, focusWidth=108, focusHeight=111, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_rope")] 嘿——看我的吧! [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(focusX=283, focusY=-130, focusWidth=382, focusHeight=72, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_rope")] <@tu.kw>中等力度的拖拽能够把<@tu.kw>重量1及更轻的敌人拉到目标位置。 [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]